About This Book

  1. Explore exciting new features of OpenGL ES 3.0 on textures, geometry, shaders, buffer objects, frame buffers and a lot more using GLSL 3.0
  2. Master intermediate and advance cutting edge rendering techniques, including procedural shading, screen space technique and shadows with scene graphs
  3. A practical approach to build the font engine with multilingual support and learn exciting imaging processing and post process techniques

Who This Book Is For

If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise level from a novice to professional. The book implements more than 90 recipes to solve everyday challenges, helping you transition from a beginner to a professional.